International Lisp Conference 2010
October 19-21, 2010
John Ascuaga's Nugget (Casino)
Reno/Sparks, Nevada, USA (near Lake Tahoe)
Collocated with SPLASH 2010 (OOPSLA & DLS & more)
see also http://splashcon.org as well as
In association with ACM SIGPLAN (PENDING)
The Association of Lisp Users is pleased to announce that the 2010
International Lisp Conference will be held in Reno, Nevada, in
collocation with SPLASH 2010. The scope includes all areas related to
the Lisp family of programming languages.
Accepted papers will be published in the ACM Digital Library (PENDING).
Extended Abstracts and Papers must be written in English and submitted
electronically at http://www.easychair.org/conferences?conf=ilc2010 in
PDF or WORD format. If an Extended Abstract is submitted, it must be
between 2 and 4 pages, with full paper to follow before final deadline.
Final submissions must not exceed 15 pages and need to use the ACM
format, for which templates which can be found at:
* Deadline for Abstract Submission: August 1, 2010
* Deadline for Paper Submission: September 6, 2010
* Author notification: September 20, 2010
* Final paper due (in electronic form): October 5, 2010
* Conference: October 19-21, 2010
Lisp is one of the greatest ideas from computer science and a major
influence for almost all programming languages and for all
sufficiently complex software applications.
The International Lisp Conference is a forum for the discussion of
Lisp and, in particular, the design, implementation and application of
any of the Lisp dialects. We encourage everyone interested in Lisp to
We invite high quality submissions in all areas involving Lisp
dialects and any other languages in the Lisp family, including, but
not limited to, ACL2, AutoLisp, Clojure, Common Lisp, ECMAScript,
Dylan, Emacs Lisp, ISLISP, Racket, Scheme, etc.
Topics may include any and all combinations of Lisp and:
* Language design and implementation
* Language critique
* Language integration, inter-operation and deployment
* Applications (especially commercial)
* 'Pearls' (of wisdom)
* Experience reports and case studies
* Reflection, meta-object protocols, meta-programming
* Domain-specific languages
* Programming paradigms and environments
* Parallel and distributed computing
* Software evolution
* Theorem proving
* Scientific computing
* Data mining
* Semantic web
We also encourage submissions about known ideas as long as they are
presented in a new setting and/or in a highly elegant way.
Authors concerned about the appropriateness of a topic may communicate
by electronic mail with the program chair prior to submission.
Each paper should explain its contributions in both general and
technical terms, identifying what has been accomplished, explaining
why it is significant, and comparing it with previous work. Authors
should strive to make their papers understandable to a broad audience.
Each paper will be judged according to its significance, novelty,
correctness, clarity, and elegance.
The official language of the conference is English. Some further
information is available at the conference web site, with more details
added later. See: http://www.international-lisp-conference.org
Original submissions in all areas related to the conference themes are
invited for the following categories.
* Papers: Technical papers of up to 15 pages that describe original
results or explain known ideas in new and elegant ways, or extended
abstracts of 4 pages soon followed by the corresponding full paper.
* Demonstrations: Abstracts of up to 4 pages for demonstrations of
tools, libraries, and applications.
* Tutorials: Abstracts of up to 4 pages for in-depth presentations
about topics of special interest for at least 90 minutes and up to
* Workshops: Abstracts of up to 4 pages for groups of people who
intend to work on a focused topic for half a day.
* Panel discussions: Abstracts of up to 4 pages for discussions about
current themes. Panel discussion proposals must mention panel
members who are willing to partake in a discussion.
* Lightning talks: Abstracts of up to one page for talks to last for
no more than 5 minutes.
Depending on the technical content, each submitted paper will be
classified by the program committee as either a technical paper or as
an experience paper; and authors will be informed about this
classification. Note that all interesting submissions are considered
valuable contributions to the success of the ILC series of
conferences. As in past ILC's since 2007, accepted papers in both
categories will be presented at the conference, included in the
proceedings, and submitted to the ACM digital library.
* General Chair:
JonL White - The Ginger IceCream Factory of Palo Alto, ALU
* Program Chair:
Antonio Leitao - Instituto Superior Tecnico/INESC-ID
* Conference Treasurer:
Duane Rettig - Franz, Inc., ALU Director
* Publicity Chair:
Daniel Herring - ALU Director
* ALU Treasurer:
Rusty Johnson - TASC, Inc., ALU Director
* Antonio Leitao - Instituto Superior Tecnico/INESC-ID, Portugal
* Alex Fukunaga - University of Tokyo, Japan
* Charlotte Herzeel - Vrije Universiteit Brussel, Belgium
* Christophe Rhodes - Goldsmiths College, University of London, UK
* Didier Verna - EPITA Research and Development Laboratory, France
* Duane Rettig - Franz, Inc., USA
* Giuseppe Attardi - University of Pisa, Italy
* Jeff Shrager - Symbolic Systems Program, Stanford University, USA
* Joe Marshall - Google, Inc., USA
* Julian Padget - University of Bath, UK
* Keith Corbett - Clozure Associates, USA
* Kent Pitman - PTC, USA
* Manuel Serrano - INRIA Sophia Antipolis, France
* Marc Feeley - University of Montreal, Canada
* Marie Beurton-Aimar University of Bordeaux 1, France
* Mark Stickel - SRI International, USA
* Matthias Felleisen - Northeastern University, USA
* Scott McKay - ITA Software, USA
* Questions: ilc10-organizing-committee at alu.org
* Program Chair: ilc2010 at easychair.org
For more information, see http://www.international-lisp-conference.org
I'm curious about when are "clojurers" going to join forces with the rest of lispers on these kind of conferences. Specially since this one is collocated with SPLASH 2010, maybe it isn't such a bad idea to start doing it now :)